VirtualTam's bookmarks

  1. Allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform

  2. Article series:

    Presentations:

    I’m more and more convinced that staging environments are like mocks - at best a pale imitation of the genuine article and the worst form of confirmation bias.

    It’s still better than having nothing - but “works in staging” is only one step better than “works on my machine”.