https://github.com/mwydmuch/ViZDoom via http://tech.marksblogg.com/tensorflow-vizdoom-bots.html
VirtualTam's bookmarks
-
2017-02-27 -
2017-02-25 -
2017-02-25 -
2017-02-25 -
2017-02-17 -
2017-02-10 -
2017-02-02 "Currently I am coding love and relationships into the game, and am having to deal with some colonists who are getting a bit polyamorous with the non-sentient furniture items. I am yet to decide as to whether this is a bug."
-
2017-01-31 -
2017-01-19 -
2017-01-19 -
2017-01-18 -
2017-01-12 -
2016-10-25 - http://arstechnica.com/gaming/2012/05/nvidia-virtualizes-the-gpu-for-streamed-desktops-and-cloud-gaming/
- http://www.nvidia.com/object/grid-technology.html
- http://www.lesnumeriques.com/ordinateur/blade-quand-start-up-francaise-se-lance-dans-cloud-gaming-n53689.html
- http://www.afjv.com/news/6737_asus-s-associe-avec-blade-a-l-origine-du-cloud-gaming-shadow.htm
-
2016-10-24 Open-source replacement for the Diablo I engine
-
2016-10-16 -
1 - https://www.rockpapershotgun.com/2016/07/22/future-of-procedural-generation-1/ 2 - https://www.rockpapershotgun.com/2016/08/05/how-to-procedurally-generate-religion-politics/ 3 - https://www.rockpapershotgun.com/2016/09/02/how-to-procedurally-generate-culture/ 4 - https://www.rockpapershotgun.com/2016/09/16/the-future-of-procedural-generation/